Summary: Game types present content in different formats. Their names are fairly self-explanatory. You can specify game type when creating an LX or in the LX menu.
When creating an Undertake an Online Course LX you will be asked to select a game type. Game types offer different approaches to structuring content.
When anything other than Undertake an Online Course is selected as an LX type, the Activity game type is automatically assigned. An LX’s game type can be changed at any time by clicking on the LX, selecting Settings from the sidebar, and expanding the Display Options section.
There are five game types:
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Classic: The original game type that was used when Curatr (the original name for the LXP) was launched. It is included here for legacy purposes and we do not suggest that you use it. The front page of a classic course shows a leaderboard and the learner's progress through the course. Levels are displayed on rings around a central image and are unlocked one at a time. |
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Linear: Learners must progress through an LX one level at a time. Each level is locked until the preceding level is completed. A locked level will display with no XP bar and the graphic will be greyed out. |
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Non Linear: All levels are unlocked from the start, allowing the learner to freely complete whatever level they like in whichever order they choose. This type of course could be useful when showing users a collection of skills/information that aren’t directly connected but are related. |
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Branching: The Branching game type offers the widest variety of options when it comes to structuring a course. Unlike the Linear and Non-Linear game types, Branching offers an extra feature called “Level Groups” which, as the name suggests, allows you to group levels.
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| The Activity, Document, and Quick Launch game types only support one resource - launching the LX will launch the activity; there will be no level description screen. There is no difference between these three - the name simply indicates what the activity will involve. |
Note: Changing the game type of an LX can have unexpected effects. When a game type is changed from a multi-level game type to a single resource game type (eg, Linear to Quick Launch), only the first object from the first level is retained. When a game type is changed from a single resource game type to a multi-level game type (eg, Quick Launch to Linear), the object will now be contained within a level.