The manage content menu is used to apply various settings to the content within a learning experience. This menu will feature some additional settings if you're using the Undertake an online course learning experience type. To read more about those settings, click here.
Resource settings
Resource settings will only appear if you've set the Type in Display Settings to Resource.
- CHOOSE RESOURCE: Will open the resource library so you can select which resource is used in this learning experience.
- EDIT: Will open your resource in the resource library so that you can edit its name and settings.
- SAVE: Click here to save your changes.
Warning: Editing the resource will change the resource itself, meaning that the changes will effect any other learning experience that is using this resource.
Display settings
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Type:
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- External ID: This is used by external systems (e.g. via API or when importing a CSV of historical completions) to reference the object. If you’re planning on using this, we recommend talking to your account manager.
- Ask the user to open this object in an external window/tab: checking this will open the Learning Experience activity in a new window.
Game settings
| Inherit resource completion: If this resource appears in multiple Learning Experiences and this option is activated across those learning experiences, the resource will be marked as complete in all indicated learning experiences once completed in one learning experience. |
There are exceptions to this if the learning experience has attempt options configured. If a learner has a completion against a resource in one learning experience that is then shared in an object with attempt options configured, the system will consider the learner’s enrolment date on the first learning experience. If the learner has the resource completion in place before they are enrolled on the learning experience with attempt options configured, their completion will not count and they must complete the resource again. |
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Completion XP: The amount of XP points the learner receives for completing this object. |
The amount of points earned is indicated in the title of the object viewer. |
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Completion Type:
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If set to Timed, you can specify how many seconds the learner needs to view the learning experience for it to be marked as complete. |
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Verb: This specifies which xAPI verb should trigger a completion. Your e-learning content may send multiple xAPI statements with different verbs and you can decide which should trigger a completion here. For example, if you have an assessment in an Adapt course it might send a “passed” statement, you could use that to mark this object as complete. |
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Activity: Typically we recommend leaving this ticked. You may want to untick it if you’re using the platform with an external system that requires a different ID.
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Completed / Success: Ticking these will tell the platform to require that the completion and/or success sections of the xAPI statement must say "yes" in order for the learning experience to be marked as complete.
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The score options specify what score a learner must achieve to trigger a completion. This is in addition to the rest of the xAPI conditions that you’ve set above. |
You might set different xAPI advanced settings in the Game Settings of a platform Object if you need one platform Object to have different xAPI completion criteria to all the other platform Objects that use the same Resource. For example, you have three platform Objects that use the same xAPI content Resource. The xAPI content is a quiz with four sections. Elsewhere, you want the user to complete all 4 sections, but for one specific platform Object, you are happy for the user to complete just the first one. In this case, you use the statement.object.id generated by the content upon completion of the first section as the Activity ID in the platform Object xAPI completion settings.
Social settings
| Enable new Object Viewer UI: The new object viewer UI is a sleeker, redesigned version of the comments section. It allows learners to react to comments with five different emojis. They can remove the emojis by clicking on them again. For full details, see the comments in the platform guide. | |
| Allow Comments: Tick the box to allow comments. This will enable the comments pane alongside your object. |
The elements of the object viewer are highlighted in orange. |
| Discussion Starter: The Discussion Starter appears at the top of the comments pane. See the discussion starter guide to learn about writing good discussion starters. | |
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Comment XP: The amount of XP that will be rewarded to the learner for commenting. If this is set to anything but 0, the learner has to comment on the object in order for it to be marked as complete. |
The "(+2)" indicates how much xp is available when comment xp and completion xp are combined. |
Manager feedback and sign-off
To fully understand the manager feedback and sign-off section, see the manager feedback and sign-off guide.
- Enable Sign-Off: Objects with sign-off enabled must be signed-off by the manager, the object is not marked as complete until the manager has signed-off on it. This can be done from the sign-off page in the My Team area.
- Enable Feedback: Allows the manager and team member to communicate with each other on an object. This communication is private.
- Require Content Completion Before Sign-Off: With this setting enabled the user must complete the object before their manager can sign-off on it.
- Manager Sign-Off Prompt: Set a custom message which will appear for the manager when viewing the object. This message is highlighted and appears at the top of the object viewer.
- Learner Sign-Off Prompt: Set a custom message which will appear for the learner when viewing the object. This message is highlighted and appears at the top of the object viewer.
Tags
When you tag a learning experience, you can then use that tag to find the learning experience via a filter in the learning experience menu:
What happens if you upload new content when a learner is already part way through the learning experience
This depends on the content, the game type and whether the platform thinks the object is completed before the content is changed.
If it's xAPI content with xAPI completion and you change the content so much that the xAPI state (how progress is tracked) does not match up, they will have no valid progress for the content so progress inside the content would be reset. The platform knows little about this and is only looking for completions so that it can mark the object as complete.
If the xAPI content or a timed object had been completed previously and then the content is updated, the previous content (and this object) completion still stands.
If it is timed completion type and the user has completed the object before recourse is changed, again, the completion is maintained.